All Rules

2-4 players

Ludo

Prototype · Private room · Live · Board · Race

A bright board race with secure server dice, captures, safe spaces, and exact home entry.

Goal

Be the first player to move every token from the yard into final home.

Turn Flow

  • Roll the server-generated die, or both dice when that house rule is enabled. A 6 moves a yard token to its start; with Two Dice, only double six earns the dice bonus roll.
  • Choose one highlighted token and a server-confirmed die value without overshooting home or crossing a blockade.
  • Unsafe landings capture opposing tokens; stars are always safe and start squares can also be protected.
  • Move through your private home lane and reach final home by exact roll.

Legal Moves

  • ROLL_DIE when the game is waiting for your roll; clients never choose the die value.
  • MOVE_TOKEN with one server-confirmed legal token and unresolved die value after rolling.
  • MOVE_TOKEN_WITH_DICE when the server confirms one token can use both unresolved non-six dice in sequence.
  • A third consecutive 6 loses the turn when that house rule is enabled.

Winning

The first player with all configured tokens in final home wins immediately.

Current MVP Limitations

  • Standard Mode uses four tokens; Fast Mode uses one.
  • No teams, timers, color selection, or multi-round scoring in v1.
  • Two-player games use opposite Red and Yellow seats.