2-4 players
Ludo
A bright board race with secure server dice, captures, safe spaces, and exact home entry.
Goal
Be the first player to move every token from the yard into final home.
Turn Flow
- Roll the server-generated die. A 6 moves a yard token to its start and normally earns another roll.
- Choose one highlighted token that can use the roll without overshooting home or crossing a blockade.
- Unsafe landings capture opposing tokens; stars are always safe and start squares can also be protected.
- Move through your private home lane and reach final home by exact roll.
Legal Moves
- ROLL_DIE when the game is waiting for your roll; clients never choose the die value.
- MOVE_TOKEN with one server-confirmed legal token after rolling.
- A third consecutive 6 loses the turn when that house rule is enabled.
Winning
The first player with all configured tokens in final home wins immediately.
Current MVP Limitations
- Standard Mode uses four tokens; Fast Mode uses one.
- No teams, timers, color selection, or multi-round scoring in v1.
- Two-player games use opposite Red and Yellow seats.